| Keyframing Test2 | |
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Jettzin
Posts : 388 Joined : 2010-08-01
| Subject: Keyframing Test2 Wed Aug 04, 2010 6:47 pm | |
| its longer than my other animations its 27 frames long i posted it here since its just an arm so just incase i put it here in the non fullbody http://www.truploader.com/view/578494hows my key framing? it was good for the resizing problems though i suck at drawing hands so i just went with vague outlines anything i need to work on | |
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Kyo
Posts : 7 Joined : 2010-08-04
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 7:09 pm | |
| I think you got the skeleton concept down for the arm but it's not eased much and when the hand goes back it gets stiff when you tried making it go back and the easing needs more work again at the end. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 7:31 pm | |
| I don't know what your fps is, but start using 24 fps. | |
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Jettzin
Posts : 388 Joined : 2010-08-01
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 7:33 pm | |
| - Edyrem wrote:
- I don't know what your fps is, but start using 24 fps.
lolz thats what i use cuz 15 fps isnt professional enough and i cant be to arsed to do 30 fps | |
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Guest Guest
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 7:45 pm | |
| FUCK WHAT YOU USE REAL NIGGAS USE 24!!!!!!!! |
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Jettzin
Posts : 388 Joined : 2010-08-01
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 7:52 pm | |
| - De8struction wrote:
- FUCK WHAT YOU USE REAL NIGGAS USE 24!!!!!!!!
first of all im a chinc second of all i USE 24 lolz de8struction is a major caps lock fan | |
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Guest Guest
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 7:54 pm | |
| yesh and change ur fps godmit |
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Malfunction
Posts : 149 Joined : 2010-02-17
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 7:56 pm | |
| Lmao dude, he says he's using 24. I don't know about you guys, but I see a huge improvement in terms of consistency now that he's using keyframing. | |
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Guest Guest
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 8:04 pm | |
| ahh shit im gana kill you malfucktion jk, your right |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 8:09 pm | |
| - Malfunction wrote:
- Lmao dude, he says he's using 24.
I don't know about you guys, but I see a huge improvement in terms of consistency now that he's using keyframing. I know right? I got surprised at the static joint's unwavering shape. I don't think I'm that consistent. | |
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Guest Guest
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 8:12 pm | |
| Why is malfunction the only admin/mood with no color, Hmm |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 8:14 pm | |
| Hmm... now that you bring it up, he doesn't seem like he's got time to adminate this site, so I'll revert him to a normal user. | |
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Guest Guest
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 8:17 pm | |
| Oh snap and when I defeat you, Moh, I will gain admin powers? |
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Malfunction
Posts : 149 Joined : 2010-02-17
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 8:41 pm | |
| Yeah I was trying to do that before, but it turns out I can't unadminate or ban myself. I still have access to the admin pannel though :/ | |
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Guest Guest
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 8:46 pm | |
| Hahaha, win... make me admin > |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Keyframing Test2 Wed Aug 04, 2010 9:35 pm | |
| - Malfunction wrote:
- Yeah I was trying to do that before, but it turns out I can't unadminate or ban myself. I still have access to the admin pannel though :/
lol even now you have admin powerz? | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Keyframing Test2 Thu Aug 05, 2010 3:52 am | |
| line consistency is really good in you animation, keep it up. I'm almost thinking it was copy pasted, looking at how consistent the shapes are, or you just didn't use blank frames to extend the anim. I'm actually quite curious how you'd fill in the inbetweens on this one! give it a go if you want! | |
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Jettzin
Posts : 388 Joined : 2010-08-01
| Subject: Re: Keyframing Test2 Thu Aug 05, 2010 8:46 am | |
| - Tom wrote:
- line consistency is really good in you animation, keep it up.
I'm almost thinking it was copy pasted, looking at how consistent the shapes are, or you just didn't use blank frames to extend the anim. I'm actually quite curious how you'd fill in the inbetweens on this one! give it a go if you want! lolz thanks tom and no i didnt copy and paste though i thought of it but the hard work would pay i said to myself anyways 1: i just made the first and last frame 2: made the middle of those 3: made the second and second to last frame 4: saw how fast it is and but inbetweens where needed you consistency is good but the arm itself is resizing also your way more consistent than me Edyrem also its suppposed to be fastm you'll see when i clean up the anim though the fingers will be F***** cuz i suck at drawing hands | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Keyframing Test2 Thu Aug 05, 2010 9:10 am | |
| - Jettzin wrote:
- cuz i suck at drawing hands
Spend a week doing the right thing and you won't have to say that. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Keyframing Test2 Thu Aug 05, 2010 9:29 am | |
| yeah, a good rule to live by is to constantly work on whatever is now your worst little ability in an important hobby.
That way overtime after doing this, your worst and best won't be far apart. You'll be balanced and growing steadily, and the weakest link in your chain isn't as big a weakness as it could've been. But then again, by now you'd be training on it and it's the best link all of a sudden. Now, where's the next weakest link?
Some might see this philosophy as cluttered and disorganized, but if you think about it in the long-term big picture,, you'll get into a pattern of basically just rotating between what you practice on in a self-fulfilling cycle that makes you stronger and stronger, and hungrier for more all the while. | |
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