| Shaken, not stirred. | |
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Shaken, not stirred. Mon Oct 24, 2011 10:23 pm | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Shaken, not stirred. Tue Oct 25, 2011 2:36 am | |
| lol'd reminds me of shakeweight, or the penis of an invisible mech. | |
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Hulalaoo
Posts : 45 Joined : 2011-07-19
| Subject: Re: Shaken, not stirred. Tue Oct 25, 2011 5:52 am | |
| - Edyrem wrote:
- lol'd
reminds me of shakeweight, or the penis of an invisible mech. Imao ! | |
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Re: Shaken, not stirred. Tue Oct 25, 2011 5:56 am | |
| Eddy baby. You worry me sometimes. | |
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Water Splash Tue Oct 25, 2011 9:22 pm | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 3:12 am | |
| I'm impressed with the detailed approach you've taken for this. Takes some courage bruh.
Also don't make a new thread for another animation if you already have a fresh thread right next to it.
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 4:52 am | |
| okey dokey. And thanks. I'm rather liking animating water effects. | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 4:56 am | |
| What did u use as reference for this? it somehow feels familiar.. | |
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 4:58 am | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 5:03 am | |
| That explains how it looked, hehe. Keep in mind that these slow motion videos are not really suitable for reference as they're zoomed in a lot to show whats going on in a lot of detail. this means that on a bigger scale, things don't move the same. | |
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 5:05 am | |
| Of course . . . but I wasn't looking for a bigger reference. I mean that video was basically what I wanted to animate XD | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 5:06 am | |
| I understand, but try to find stuff that you can actually learn from in order to apply those skills on a larger scale in your animations. a zoomed in water droplet isnt'something you're likely to animate in a regular animation ;) | |
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 5:07 am | |
| We'll see!!!! You just wait... ima put that droplet in an anim >.> | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Shaken, not stirred. Wed Oct 26, 2011 5:07 am | |
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Touma
Posts : 250 Joined : 2011-01-12
| Subject: Re: Shaken, not stirred. Thu Oct 27, 2011 1:38 am | |
| digging that water anims how much time did you use for that one? | |
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0lelouch0
Posts : 146 Joined : 2010-04-21
| Subject: Re: Shaken, not stirred. Thu Oct 27, 2011 1:42 am | |
| Not too sure. Probably 30 - 60 minutes. | |
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| Shaken, not stirred. | |
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