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 help cant draw skeletons that well

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Touma

Touma


Posts : 250
Joined : 2011-01-12

help cant draw skeletons that well Empty
PostSubject: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeSun Apr 03, 2011 9:13 am

Yeah can anyone give me some tips on drawing skeletons.

it doesnt work that well for me.

Here you can see some of the skeletons i use atm.

http://www.fileize.com/view/ff017e59-8b8/

(not finished yet)
http://www.fileize.com/view/5297e198-4fd/\

would be great if someone helped me because i know a good skeleton helps alot with animating.
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PostSubject: Re: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeSun Apr 03, 2011 3:35 pm

A lot wtf is alot

Anyways, skeletons were my biggest problem then I realized you don't need them. What do you want to do?
Answer that then make a formula that works for you because Edyrems formula doest work for Hitorio and Hitorios formula doesn't work for Hitaru, that's why we all have different styles.

Make your own aura.
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0lelouch0

0lelouch0


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Joined : 2010-04-21

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PostSubject: Re: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeMon Apr 04, 2011 2:57 am

I agree with de8.
If its not working for you, then try something else. There's A LOT of different ways of going about animating.
I've seen Zereul animate, and he starts off doing the detail, with no sketches or skeletons.
Infact, I'm sure if you just ask different people, like me, de8, edy, or hitorio, we'll all give you different examples of animating styles.
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Hitorio
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Hitorio


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PostSubject: Re: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeMon Apr 04, 2011 4:40 pm

Link to this "Zereul"'s animations, plawks.

*looks at Touma*
and yeah, skeletons should change depending on the subject of the animation.
...however, the main weakness about yours is that there's barely any anatomic understanding. Remember that a skeleton's destiny is to be cleaned. Yours would be veeery difficult to clean and be good-looking. If you are currently finding an anatomically sound skeleton to be a skill that you haven't sharpened, get over to that ebooks section or Google and get on that anatomy. Proportions. It's worth it.
...I ended up gaining inspiration to learn anatomy from porn and hentai. If you can't draw them accurately, they can't be smexy, now can they? I love to draw women (not necessarily porn) and so the weakness of not having the skill to depict the essence of their physical attractiveness and/or imperfections had to be thrown outta the window.

Touch up on that base drawing skill, mah-fukk'a!
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0lelouch0

0lelouch0


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PostSubject: Re: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeMon Apr 04, 2011 9:40 pm

Hitorio wrote:
Link to this "Zereul"'s animations, plawks.
...I ended up gaining inspiration to learn anatomy from porn and hentai. If you can't draw them accurately, they can't be smexy, now can they? I love to draw women (not necessarily porn) ...

LOL. Nice Hitorio, real nice. Maybe you should check out some High School of the Dead? It's a pretty sweet anime. Plenty of up-skirts and bouncing tits for you XD.

Also, the link on your second anim is wrong. Get rid of the "\" at the end. I don't like having to it manually XD. <.<
Also, maybe you should work on drawing a bit more first. It helps A LOT wif FB animating. Try exploring lots of different poses for men and women and try different body builds too.
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Hitorio
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Hitorio


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PostSubject: Re: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeWed Apr 06, 2011 9:11 pm

0lelouch0 wrote:

LOL. Nice Hitorio, real nice. Maybe you should check out some High School of the Dead? It's a pretty sweet anime. Plenty of up-skirts and bouncing tits for you XD.

...You had the bad luck of choosing the wrong terms. :P
...High School of the Dead was decent (saw a half-year ago).
...I'm not a fan of up-skirts, panty shots, and bouncing tits in the manner that they are commonly animated. As I discussed before, anime tit physics aren't done realistically enough to be as hot as they could be.
...I am an ass man.
...I hope that many of us can agree that the route to female aesthetics is not through what they do in HOTD, but in portraying them realistically, movement-wise. This is one of the areas in which my tastes are one with Edyrem's. We know that females that exist in physical space have tangible sex appeal that is utilized through natural movement that contains elements such as shifting of weight, emotions through movement, etc. Those physical characteristics can be shown through realism in movement. Remember that subtle tidbits of information are fed to us through seeing the movement of these characters. Things such as style of walking, weight, (in some detailed cases, how certain parts of skin react to certain forces affecting it...like a fat bellay) and whatnot.


1:34:
she doesn't have the looks of your typical dolled up bombshell, yet I find that the level of genuine physical femininity expressed here surpasses that of anime like HOTS and Ikki Tousen. Hey, if HOTD were animated like The Animatrix, we may have a winner.

"one image":

...I do love exaggerated animation that is governed by the rule of cool, but if sexiness is to be conveyed, step into the realism side and tap into our human opics and instincts. I like to switch it up.
For realistic casual scenes (chars chilling and talking), call in Production I.G.
For Rule of Cool (Planets-sized mechs nuking shit in outer space), call in Gainax.
For a less-intense balance of both (coordinated samurai duel), call in Bones.

======

Hey, Touma. Make sure your skeletons contain certain parts that make things easier for you to animate what you need in each scene. For example, if the core, the center of the body, plays a vital part of the animation in motion, I create a circle at the core of the body. If there is a particularly curvy female walking, mark the hips so that they can be worked on more efficiently.
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0lelouch0

0lelouch0


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PostSubject: Re: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeWed Apr 06, 2011 11:58 pm

Jeeze. Just shut up and enjoy the slutty anime girls.
But I do have to admit. That is animated VVVEEERRRYYY SMEXALLY.
Is it just me, but it looks a bit choppy tho. Like it's done on a lower frame rate. maybe im just crazy? Or maybe my internet is a bit slow?? >.<

Tuoma, if you still can't animate skeletons properly. Then I suggest to look for other means or methods. There are a few animates who skip the skeleton and go straight to the detail. If you do this, I suggest key framing, it'll make life easier XD.
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Hitorio
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PostSubject: Re: help cant draw skeletons that well   help cant draw skeletons that well I_icon_minitimeThu Apr 07, 2011 9:28 am

0lelouch0 wrote:
Is it just me, but it looks a bit choppy tho. Like it's done on a lower frame rate. maybe im just crazy? Or maybe my internet is a bit slow?? >.<

This is the type of animation that has a multitude of triple frames and stuff. The reason that it still has that realistic look is because the keyframes are just awesome like that. <: ]

0lelouch0 wrote:
There are a few animates who skip the skeleton and go straight to the detail. If you do this, I suggest key framing, it'll make life easier XD.

...I'd suggest key framing for nearly all types of animation. That skill should be a standard for an animator...after all, in the pro industry, learning to place good keyframes is beneficial to the production rate (and to the inbetweeners).
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