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 2 things I think about...

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U_KID=21




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PostSubject: 2 things I think about...   2 things I think about... I_icon_minitimeSun Oct 10, 2010 3:43 pm

This is about 2 topics.

1 being: How is it one person can get the exact same line to be re-drawn when animating for somthing like a movie? Wheres the natural human error thats lacking? They are always so Perfect!

2 - What keeps you animating when you lack motivation and/or inspiration? I scrapped my last anim cuz i ran out of ideas. What keeps you animating when you know you lack the above things?(^)
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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeMon Oct 11, 2010 4:27 am

the first 1 is, the keying method introduced to me by edyrem really gets rid of that problem

2nd, just find inspiraion were eveer can im sure not everyone can find inspiration the same

i watch a few mads and im good to go, but i animate very slowly because im still somewhat a noob Haha
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Edyrem

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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeMon Oct 11, 2010 12:26 pm

1: Practice, and Keying technique. LEARN IT.

2: When a wise man animates, day to day, he doesn't think 'I AM GOING TO CREATE AN ANIMATION'.
He thinks 'I'M GOING TO DRAW THIS FRAME PERFECTLY.'
Sure enough, he is more likely to complete an animation than anyone else! Because EVERYDAY, he feels like he accomplished a lot, and he's only getting more and more hungry for the experience of drawing again, because there's no rush in the moment.
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Hitorio
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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeMon Oct 11, 2010 7:59 pm

U_KID=21 wrote:
This is about 2 topics.

1 being: How is it one person can get the exact same line to be re-drawn when animating for somthing like a movie? Wheres the natural human error thats lacking? They are always so Perfect!
Yeah, the answer is pretty much training yourself in laying out those strokes with precision and using the keyframing method for the fluid-heavy, slow-moving anims...though those who animate using pencils or Cintiqs have an easier time with this.

U_KID=21 wrote:
2 - What keeps you animating when you lack motivation and/or inspiration? I scrapped my last anim cuz i ran out of ideas. What keeps you animating when you know you lack the above things?(^)

For me, the mentality of a warrior on a mission is a drving factor...but...

I rarely lack motivation and inspiration. I constantly soak in an environment of artistic proportions, doing anything art/animation-related. This ranges from art sites, forums that pertain to such things, watching friends' animations, watching collabs, RHGs, behind the scenes, manga-ing, actually watching certain anime, and more. The most powerful source of animation inspiration is my library of MADs. They never fail. They leak with awesome and epic.

What are MADs?
MADs are basically Japanese music videos...but the specific sort that I collect, study, and gasm from happens to be Sakuga MADs. Sakuga is the Japanese term for "animator" or "key animator". Sakuga MADs highlight scenes from the most elite of animators. They can range from being dedicated to certain animators, certain themes (sword animation), etc. Genga (rough draft keyframed animation) are also available. There are a multitude of Sakuga MADs and Genga on YouTube...but some of my favorites that I'd recommend to others have been deleted.
Here is a MAD by Yutaka Nakamura and Norio Matsumoto respectively. (I usually show these to people to start 'em off.)
https://www.youtube.com/watch?v=464ZixktP-M
https://www.youtube.com/watch?v=z7ooIouOZmk
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Edyrem

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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeTue Oct 12, 2010 2:02 pm

That was a big, fat, juicy post.
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U_KID=21




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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeMon Oct 25, 2010 7:36 pm

@ De8 - Ya, mads were inspiring for me when played with the epic music mixes on youtube but now they just dont cut it. I have ideas, tons, im simply not motivated by ANYTHING anymore. Im inspired but not motivated -_-


@ Hitorio - Yukata Nakamura is actuIaly my fav :) . The thing is though, what if your trying to drive away from the crowd of contant(epic) fighting? Its nice to see but if your surrouned by it all the time, can it truly inspire one to create?

@ Edyrem - 1= I keep hearing about key framing. Care to explain it? I always just go but based off the title, it sounds like you do important frames first A.I.R?
2 = I draw everyday. Ima artist. Can one such as myself really experience the feeling of accomplishment with one picture, that the wish could look as good as their pencil-paper works? Will the not eventually become dicouraged at the fact that all their effort in one picture dosnt even last a second? The thauoght that thousands of such works of art will be needed while juggling/dealing with schooling and other personal obligations?


I hope i didnt ramble into an incorant mess :|
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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeTue Oct 26, 2010 7:54 am

why not inspire yourself?
Animate when you can, not when you want to.
~G-war
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Hitorio
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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeFri Oct 29, 2010 8:07 pm

U_KID=21 wrote:
@ Hitorio - Yukata Nakamura is actuIaly my fav :) . The thing is though, what if your trying to drive away from the crowd of contant(epic) fighting? Its nice to see but if your surrouned by it all the time, can it truly inspire one to create?

Yes.

It seems as if you approach fight scenes with a somewhat simplistic mentality. They are an art form within themselves and can be observed from several different mental perspectives. I'm kind of surprised in your separation of the concepts of fight choreography and creation. I am not limited to fight scenes alone when I release these animations into my mind to circulate and stimulate, but they are strong pieces of art.
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U_KID=21




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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeSat Oct 30, 2010 4:19 pm

@De8/G-war - I like that! BUT if i someone did that all the time, if they get into a creative slump, the result will just be generic, wont it? The incvincible one takes out the portayed bad guy? He gets hurt along the way but he wins. I just wonder for if you run out of ideas what do you do? have an uninspired person inpire themself???

@Hitorio - I understand what you mean. And yes my veiws were/are ssimplistic. Thats becaus when i said creation, i didnt mean from our stand point but our characters. Fight scenes are works of art in the sense that they are like a deadly dance where the greater performer is the victor, however why must they always be dancing? We the animators can make them do anything so now my question is: Why must there always be violence in popular animation? Itd be foolish of me to say "I dont like fight scenes" or "I dont want to make one", because i do. But look at the whole stick animating comunity. Unless its a colaboration, its strait up violence. Shouldnt there be more of a balance, if you know what i mean?

I just wonder why is violence so popular. Day to day life can be cool too, ya know?

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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeSat Oct 30, 2010 4:26 pm

Dude, dont analyze everything sometimes you just have to open up flash or we you doing and start animateing even if you dont know what your doing, you just start animateing and dont even think about it (if you fail nobody has to see) so u have nothing to loose right? and alot to gain

Just fucking do it and stop your bitching.

you run into a problem fix it ypurself and move on, simple as that
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U_KID=21




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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeSat Oct 30, 2010 7:38 pm

Quote :
Dude, dont analyze everything sometimes you just have to open up flash or we you doing and start animateing even if you dont know what your doing, you just start animateing and dont even think about it (if you fail nobody has to see) so u have nothing to loose right? and alot to gain

Just fucking do it and stop your bitching.

you run into a problem fix it ypurself and move on, simple as that

Ok ok . I just found this like somthing intersting to talk about. I already adopted the "just do it" philosophy AND started on my old stuff again.
But ur right though

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Haitam

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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeSun Oct 31, 2010 12:11 pm

I mostly animate random things that look like crap and sometimes a certain pose or move looks good ,
so when i animate a fight scene I get inspired by that pose or move and continue to animate around that .(that's how i do it)
so the more you animate the higher the chance is of getting inspired (by yourself) .

hope that makes sense d:
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Hitorio
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PostSubject: Re: 2 things I think about...   2 things I think about... I_icon_minitimeSun Oct 31, 2010 12:31 pm

U_KID=21 wrote:
@De8/G-war - I like that! BUT if i someone did that all the time, if they get into a creative slump, the result will just be generic, wont it? The incvincible one takes out the portayed bad guy? He gets hurt along the way but he wins. I just wonder for if you run out of ideas what do you do? have an uninspired person inpire themself???

@Hitorio - I understand what you mean. And yes my veiws were/are ssimplistic. Thats becaus when i said creation, i didnt mean from our stand point but our characters. Fight scenes are works of art in the sense that they are like a deadly dance where the greater performer is the victor, however why must they always be dancing? We the animators can make them do anything so now my question is: Why must there always be violence in popular animation? Itd be foolish of me to say "I dont like fight scenes" or "I dont want to make one", because i do. But look at the whole stick animating comunity. Unless its a colaboration, its strait up violence. Shouldnt there be more of a balance, if you know what i mean?

I just wonder why is violence so popular. Day to day life can be cool too, ya know?

___________________________________________________________________________________________________________________
Discussions are fun! :D

I think that, as far as G-War's statement goes, animating without motivation applies to training only. Only do that when you're lifting those animator weights and want to sharpen some skill. Don't animate while unmotivated on personal projects that you plan to release. If you're a professional and you find yourself in this situation, the answer can be found through meditation. >: D Attaining motivation can be done at will with enough mental training and strength. <: D

Violence in popular animation... I'll take the standpoint of an enthusiast for now and say: "Why? Because it's that awesome and we love to do it that much." F.C. (fight choreo) in animation is just so much fun to animate. Comparing F.C. to Slice-of-Life animation is like comparing grapes to lettuce from my perspective. I do, however, eat lettuce as a nice addition to my sandwiches. I just enjoy great fights very much. Seeing a great animated walk in eye candy. We love to see that awesome technique. Fight scenes are just all the sweeter to me. The excitement, moves, intensity, etc are just what I am attracted to the most. As I child, all I did was create battle fantasies. I loved cartoons with action. I created comics, not of dialogue and casual scenery, but of combat. I also grew up with DBZ, my first anime experience. This amplified my love for good fights. Toys? I used them to create fighting scenarios. I remember when I used tape measure to serve as a makeshift sword. :P
Of course, I do appreciate and like casual scenes as well. :P ...not just as intensely. It doesn't mean that I will be a shitty storyteller that leaves them out and creates mindless violence as well. In addition, as I was growing older as a child and making my own comics, I learned that fights are also made epic by the story behind them.
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