ThickSolidTight style.
3.5/5 would view again.
Tom's anatomy comment is on point in my opinion.
His walk cycle and bouncing ball suggestions are indeed effective because the ball demonstrates your understanding of physics and ability to time and space a super basic shape, and to demonstrate behavior and interaction between such simple shapes.
The walk cycle demonstrates your ability to make a character loop in a naturally repetitive movement, walking being one of the most common movements characters do, making it a fundamental ability to have under your belt.
But there are actually other things you can do, too, that trigger really fundamental skills. Like, animating things you can't see, but can feel, like:
weight (someone pushing something or carrying something)
wind (although you can see it pretty clearly in smoke, but think of fabric, hair, loose or light objects, and body language)
pain (body language, and that's basically it)
and so on.
To enhance your anatomy, it's pretty much fundamental to build your understanding of two things:
Perspective
3D space
You get those down pat, anatomy's a piece of cake. So practice those two things.
Your cliffside painting here displays a severe lack of perspective understanding:
http://rawgreen01.deviantart.com/gallery/#/d4zonmrSo don't even tell me you get it already! I'm talking getting it into your subconscious ability, not just something you have to think about and
kinda get. You need to get this down deep into your head enough that it's just a basic mental ability you have so you can focus on things like shape and movement.
Anyway, enhance both perspective and 3D spacial imagination by:
Drawing from life.
In this case, like I told you on IRC, just draw the forms, not the lighting or anything like that, you're just sketching. Draw objects you see in real life and simplify them on paper down to a super low poly version.
Like this:
(And evidently, I could use some practice too lol)
To conclude:
-Anatomy is important
-Therefore Perspective and 3D space is important
-Therefore draw low poly shapes in 3D space and look up rules of perspective
-???
-Anatomy get!
And test your animation skills by doing a pure, no bullshit gimmicks attached walk cycle or something like that.