| TEST bullet dodge | |
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zuzu
Posts : 32 Joined : 2010-04-11
| Subject: TEST bullet dodge Sun Apr 18, 2010 3:11 am | |
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Flax
Posts : 229 Joined : 2010-04-03
| Subject: Re: TEST bullet dodge Sun Apr 18, 2010 5:07 am | |
| thats good :c everyone that comes to this site gets better than me like straight away D': lol but it's a good anim o btw ill start the joint soon just coming up with ideas | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: TEST bullet dodge Sun Apr 18, 2010 5:36 am | |
| there is a lot of resising which makes it wobbly ,the body keeps changing shapes. the animation is good though ! | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: TEST bullet dodge Sun Apr 18, 2010 6:57 am | |
| - zuzu wrote:
- its as wobbly as hell and the guide looks better than the fb...
This seems to be because your rough figure is not very efficient at its duty, which is to Create a simple-enough looking figure to focus on the movements and keep easy propotion (Check)Have a design that is shapely enough to be cleaned (Absent) That figure's dimensions are not effeicient enough to be cleaned over properly, and it's most notable in the legs. This is more of the figure that's suited for cleaning:
Last edited by Hitorio on Sun Apr 18, 2010 10:37 am; edited 1 time in total | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: TEST bullet dodge Sun Apr 18, 2010 10:20 am | |
| - Hitorio wrote:
- zuzu wrote:
- its as wobbly as hell and the guide looks better than the fb...
This seems to be because your rough figure is not very efficient at its duty, which is to Create a simple-enough looking figure to focus on the movements and keep easy propotion (Check) Have a design that is shapely enough to be cleaned (Absent)
That figure's dimensions are not effeicient enough to be cleaned over properly, and it's mot notable in the legs. This is more of the figure that's suited for cleaning: Good checklist to keep in mind when doing a rough figure. Although in my experience I don't even like doing just an outline of a character if i'm planning on detailing it. I always feel like I need to add a little something here and there to keep track of important details. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: TEST bullet dodge Sun Apr 18, 2010 10:26 am | |
| Yeah...of course, the figure may vary, but that's the most basic of them. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: TEST bullet dodge Sun Apr 18, 2010 10:27 am | |
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zuzu
Posts : 32 Joined : 2010-04-11
| Subject: Re: TEST bullet dodge Sun Apr 18, 2010 10:29 pm | |
| well gents thanks for the advice :3 ill surely try to do it like that... especialy cuz ill get a tablet sonn and then itll be much easier | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: TEST bullet dodge Mon Apr 19, 2010 12:27 am | |
| glad for you that you're getting a tablet. To be honest, the fact that you did this much animation with a mouse already says a lot about your character, and I think you really deserve to have one, since you are showing a lot of commitment so far, even though at first you didn't seem to expect that you need to work hard. I hope you maintain this determined attitude for many more years. | |
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zuzu
Posts : 32 Joined : 2010-04-11
| Subject: Re: TEST bullet dodge Mon Apr 19, 2010 9:24 am | |
| yea right now im really tented to come back to sticks but fuck that >:C ill go FB!!! anyways i might only get a pencil that works on any surface... anyways it's still a tablet and a ossum one O_O anyway cant wait to get it, ill do those guys hitorio showed me :3 | |
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