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 Fullbody punch

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Jettzin

Jettzin


Posts : 388
Joined : 2010-08-01

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PostSubject: Fullbody punch   Fullbody punch I_icon_minitimeSat Jan 29, 2011 2:41 pm

used a stickfigureish skeleton
http://www.truploader.com/view/307848
cuz i knew if i drew the all out fullbody
id take forever and i wanted to animated quickly without rushing :P
keyframed
but not consistent
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Duo

Duo


Posts : 97
Joined : 2010-06-12

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PostSubject: Re: Fullbody punch   Fullbody punch I_icon_minitimeSat Jan 29, 2011 3:20 pm

That's outrageously smooth.

However, the punch needs less frames and the anticipation needs more.
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Touma

Touma


Posts : 250
Joined : 2011-01-12

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PostSubject: Re: Fullbody punch   Fullbody punch I_icon_minitimeSat Jan 29, 2011 4:10 pm

supa smooth i like it but i can the force can be a bit better if you know what i am saying:)
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Edyrem

Edyrem


Posts : 2822
Joined : 2010-02-16

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PostSubject: Re: Fullbody punch   Fullbody punch I_icon_minitimeSat Jan 29, 2011 4:39 pm

You did a fantastic job making it fluid!
The timing and line consistency are okay, but the gesture wasn't realistic. The motion's fluidity was very realistic, but not the directions he moved and the choice of keys you used.
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Jettzin

Jettzin


Posts : 388
Joined : 2010-08-01

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PostSubject: Re: Fullbody punch   Fullbody punch I_icon_minitimeSat Jan 29, 2011 5:53 pm

yeah im new to keying
and im just glad the easing looked right
but now i know about the things i need to work on
thanks guys
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Edyrem

Edyrem


Posts : 2822
Joined : 2010-02-16

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PostSubject: Re: Fullbody punch   Fullbody punch I_icon_minitimeSun Jan 30, 2011 9:34 am

:D you sure did master easing. But easing is one-dimensional... you need to understand gestures and timing, and anticipation, to flesh the easing out.
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PostSubject: Re: Fullbody punch   Fullbody punch I_icon_minitime

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