| Psuda Preloader | |
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+5Malfunction Jettzin Edyrem Tom Hitorio 9 posters |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: Psuda Preloader Wed Jun 22, 2011 2:55 pm | |
| yea thats a HUGE pic. anyway thats the only semigood one. its the jacobs ladder/flame one, but instead of the button igniting, the long part of the p drops down and then back up transforming psuda into play. EDIT: this is offtopic, but does psuda have an IRC? if not, i can make one on Fluidnet, which is fluidanim's server, but hosts tons of channels.... like.... #Psuda for example? | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Wed Jun 22, 2011 5:11 pm | |
| It's not that necessary but if you really want it I can set it up with Malfunction later. Alright alright, so you at least enjoyed doodling all that time | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: Psuda Preloader Wed Jun 22, 2011 5:55 pm | |
| YEAH! this preloader is going to be sick as fuck. Also would it matter if i used it for my stick anims too? i think once i get famous ( cause thats totally gonna happen duhhh) it'll help promote PSUDA | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 1:38 pm | |
| free advertising for Psuda, so if I'd be the one to decide, I'd say Go for it! | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 1:48 pm | |
| Hell yeah brother, knock yourself out. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 5:45 pm | |
| sooo when is this amazing ass preloader actually coming into being? | |
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Malfunction
Posts : 149 Joined : 2010-02-17
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 5:55 pm | |
| When we decide what it is. I still don't know what I'm supposed to be making lol. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 6:09 pm | |
| I reckon we should have an official logo first. Let's texture that shit and finally change the banner of this forum and make that preloader | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 6:42 pm | |
| i think the thing you drew for the preloader should be the logo edyrem (spiced up OFC) with the flames and whatnot.. somebody should be able to photoshop something amazing righT? | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 7:00 pm | |
| No flames, but yeah somebody ought to do it up. Shitty thing is that my tablet stylus went shit mode tonight, thanks to me :l Maybe it'll work tomorrow. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: Psuda Preloader Thu Jun 23, 2011 8:28 pm | |
| that happened to me once.. i just put the nib in backwards... which didnt work at all, then i put it in the correct way and it WORKED EDIT: cool shit ehre... made a little rough (rough and ugly) draft of a psuda preloader http://www.truploader.com/view/814886EDITX2: yea that picture is there so that the preloader has to LOAD something. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Psuda Preloader Fri Jul 01, 2011 1:20 am | |
| Now that an entire tournament has begun, I think that the need for the preloader has escalated. I'd honestly prefer a simple design with our simple logo engraved unto its front. IMO, the more advanced stuff can be done later.
...if you guys feel that you can get the advanced preloader done in time, then... *backs away* | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Fri Jul 01, 2011 3:08 am | |
| If malfunction can tell us how much time both of the types will take, we know how much work is needed and if it can be done in between animating a battle. | |
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Jettzin
Posts : 388 Joined : 2010-08-01
| Subject: Re: Psuda Preloader Tue Jul 05, 2011 8:47 pm | |
| I actually like teh fire thing thing that you drew up edy why not fire and in lime green flames/Psuda against black would look sexy | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Thu Jul 07, 2011 8:20 am | |
| The fire thing is a bit over-used imo. so that's why it might not be a great idea to use it.
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Psuda Preloader Mon Jul 18, 2011 7:54 am | |
| If there is still trouble on deciding exacly what kind of smexiness to place in the preloader, a simple one will do for our battles. Just checking back to make sure that we'll get something by the deadlines. Or I could try to make one myself. | |
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Guest Guest
| Subject: Re: Psuda Preloader Tue Jul 19, 2011 11:49 am | |
| Simple but stylish is probubly (imo) the way to go for something like this, take adobe for example, their icons are so easy to make, but they look so cool, even though its a simple gradient and some belveld letters. |
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kyrin
Posts : 38 Joined : 2010-12-23
| Subject: Re: Psuda Preloader Tue Jul 26, 2011 6:00 pm | |
| here's a little preloader concept i had its mainly how the preloader would function edit: the final design would have a mechanical look to it | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Psuda Preloader Tue Jul 26, 2011 6:38 pm | |
| Mechanical preloaders seem to fit the current Psudan design, not the second. The blocky machine essence seems different from the cool, smooth metallic. ..I also didn't get exactly how the 25% and onwards thing at the top works. Is it a moving lever? A series of lights? I like the center part, though. It looks like it has potential for a spinning, revolving reel of footage tape that oould showcase some images. | |
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kyrin
Posts : 38 Joined : 2010-12-23
| Subject: Re: Psuda Preloader Tue Jul 26, 2011 6:48 pm | |
| - Hitorio wrote:
- Mechanical preloaders seem to fit the current Psudan design, not the second. The blocky machine essence seems different from the cool, smooth metallic.
..I also didn't get exactly how the 25% and onwards thing at the top works. Is it a moving lever? A series of lights? I like the center part, though. It looks like it has potential for a spinning, revolving reel of footage tape that oould showcase some images. the top bars are like little containers of energy that will emerge from the preloader after their respective percentage has bean reached and the spinning real is a pretty sweet idea | |
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kyrin
Posts : 38 Joined : 2010-12-23
| Subject: Re: Psuda Preloader Wed Jul 27, 2011 7:08 pm | |
| sry to double post but i have what is in a sense a prototype of my preloader idea http://www.fileize.com/view/88a8c375-dee/still working out the kincks The pistons dont always pop up (should be 4 of them) and i have not added the "play" button in yet its just a VERY basic model to show how my idea would look | |
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Guest Guest
| Subject: Re: Psuda Preloader Sun Aug 14, 2011 2:36 pm | |
| Bitch, were are you. I'm comeing fo dat ass Hito. The battle starts now. |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Sun Aug 14, 2011 2:39 pm | |
| Wrong topic bro. Also, I haven't seen Hitorio online in a while now.. don't know what's up.
Ontopic edit: Malfunction, do you have time left in your schedule to work on a preloader? | |
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Guest Guest
| Subject: Re: Psuda Preloader Sun Aug 14, 2011 2:40 pm | |
| Oh damn, sorry I'm mixing up topics, every topic has new content It feel like X-Mas! |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Psuda Preloader Sun Aug 14, 2011 2:42 pm | |
| Yeah you've been away quite some time.. a lot has happened bro! Good to have you active again. What's your idea on a psuda preloader? | |
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