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 Haitam's art and animation

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RawGreen
Haitam
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Haitam

Haitam


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PostSubject: Haitam's art and animation   Haitam's art and animation I_icon_minitimeThu Jul 12, 2012 12:54 pm

start with update 1 and go up to progress.
------------------------------------------------------------------------------------------------
Update 5 ART semi realistic naruto
Spoiler:
Update 4 ANIMATION dynamic punch02/09/12
Spoiler:
Update 3 ART one eyed because i'm lazy wing girl 25/08/12
Spoiler:
Update 2 ART fucked up hands ninja girl painting 13/08/12
Spoiler:
Update 1 ART fucked up face samurai girl painting 26/07/12
Spoiler:
ANIMATION 12/07/12
Spoiler:


Last edited by Haitam on Sun Sep 09, 2012 12:03 pm; edited 3 times in total
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RawGreen

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeFri Jul 13, 2012 4:07 am

Pretty amazing after you cleaned them up. I mean, at the very least I haven't made anything on that caliber yet
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Hitorio
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Hitorio


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSat Jul 14, 2012 7:08 am

You've noticed the illusion of satisfactory movement that occurs during the cleaning process - when you clean it, you find out that the movements weren't so thorough. Did you KA this while keeping the finished version in mind, or did you want this directly-from-pose-to-pose style? If not, I'd say: spend more frames on those movements and drop in some sexy physics. *eyebrow jump*

Your next assignment: Avatar State Aang sending a colossal water drill up Ozai's ass.
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Haitam

Haitam


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSat Jul 14, 2012 12:54 pm

@rawgreen thanks, appreciate it :)

@hitorio what does KA mean ?

btw I see you left a comment on almost every sakuga mad I come across on youtube ...Know any active sakuga mad-channels I could subscribe to ?
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Hitorio
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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSun Jul 15, 2012 8:42 am

KA = Key Animator, so I meant Key Animate in this instance.

Sakuga channels... I'm not sure which ones are the actives ones; I subscribe to every channel I come across (if I slipped up and forgot some, I'll just subscribe when I run into 'em again.)
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Tom
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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSun Jul 15, 2012 12:47 pm

Haitam, I agree with Hitorio on this one, some of the movements seem to be worse when cleaned.
To me, this is most noticable in the kick when he's in the air, the kick itself lacks force, due to the fact that his legs aren't stretched at all..

Overall I love some of the movements, did you reference this/ parts of it?
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Haitam

Haitam


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSun Jul 15, 2012 3:42 pm

In that case ,I animated It from pose to pose, actually I animated the earth bending and air bending first and had trouble linking everything together...is this noticeable ?
also I turned some 1s into 2s and 2s into 3s with the clean version because I felt it went to fast which might explain why It got worse.

@tom I agree the movement got worse cleaned up

his legs aren't completely 180 degrees ,but they are definitely stretched,or maybe his clothing make it seem like they aren't stretched.
no reference used besides how aang looks.
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RawGreen

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeMon Jul 16, 2012 3:03 pm

For the rough did you go straight in and draw it in as we see now?
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Haitam

Haitam


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeTue Jul 17, 2012 10:30 am

no I had a body keyed before animating the clothes around him
http://www.swfup.com/view/oura
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SethX

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeTue Jul 17, 2012 11:40 am

ohhh i like it! i find rough animations more entertaining to watch than the actual cleaned finished product.
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Edyrem

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeFri Aug 03, 2012 5:47 am

Little late on this thread, forgive me sir.

The main reason the animation looks worse when cleaned is that the movements became clearer to see, and therefore all the flaws in the animation are more noticeable. Dis shit is what separates the men from the boys.

Ofc, it's also about keeping a steady hand while drawing those clean outlines, among other factors :P

As far as your landscape stuff goes, study perspective and cinematography and that'll vastly improve your scenes. And once you understand perspective really well, you'll be much better at dealing with landscapes.

As far as the actual appearance of landscapes are concerned, perhaps look at movies with great imagery and observe the backgrounds.
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Hitorio
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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSat Aug 04, 2012 2:09 pm

Edyrem wrote:
Dis shit is what separates the men from the boys.

He be speakin' The Troof.
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Haitam

Haitam


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSun Aug 05, 2012 6:52 pm

Thanks for the input, I've been putting more time in drawing my rough keys so I hope that will result in better clean ups.
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Edyrem

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeFri Aug 10, 2012 11:33 pm

I forgot to comment on this; it's not so much the drawing quality that's your weakest link, as much as your movement quality.
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Tom
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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSat Sep 08, 2012 11:55 am

Dude, this new stuff is awesome! I like the winged girl a lot! and the anim is fucking awesome.. the new style looks interesting and appealing!
Can't wait to see more!
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Hitorio
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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSat Sep 08, 2012 12:30 pm

Haitam's art and animation V44mw I like this face.

Animation:
Lul - hella black shading. Takeshi Koike like a motherfucker. That descending, "wind-gathering-in-the-flaps-of-my-cheeks-while-I-punch-the-camera" dude looked sweet. Pretty strong anim.
That beginning shot, though... animating the head in a headshot with the same level of complexity as you'd animate a head in a full-body shot is not gonna cut it. The closer you zoom in, the more you've gotta break your subject down.
For 'xample, when you draw hands, you don't approach them as knobs on the end of an arm. You have to approach them as a substance with the complexity as an entirely new body - break it down like you'd draw a human body. For this shot, you drew a head and hands? Demanding shit, son. Gotta go harder. I wanna see what you can do when you go harder.
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Haitam

Haitam


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSun Sep 09, 2012 12:00 pm

I was going for a more cartoony style with the smoking part ,then changed it afterwards, but apparantly it still shows.
btw punching the camera is done so many times ...but It was the most fun to do !

updated it with a (semi) realistic naruto sketch.
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Edyrem

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeSun Sep 09, 2012 3:58 pm

Nice job on realistic Naruto.

He could use darker shading though. The pic overall looks kinda monotonal with its shading. Or maybe it's just the photo. It's either too much light or too much midtone.

Good job on the hand, nose and lips. I can clearly see the effort put in.

By the looks of the overall picture, you seem out of your element and unsure how to use your lines in a realistic drawing. This is cause of a combination of low experience with rendering realistic texture, lack of references for places where you're not sure what to do, and partial reliance on cartooning style seemingly more as a crutch than a stylistic preference.

Still, you do a decent job keeping a consistent light source with your shading. Your problem lies in how to texture hair, complicated metal parts, ears, faces, etc. and balancing light and dark shading. Don't be afraid to shade heavy in some parts.

To get better at rendering you should do more drawings from reference and observe how bright and dark colors behave in bright and dark lighting.

Anyway, again, good job on the piece. :3 Please keep 'em coming.

/e:
lol dude, on irc reap4u just sent me this deviation, and I noticed that this person featured your animation lol
http://browse.deviantart.com/?order=11&offset=24#/d5e93q4
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Haitam

Haitam


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeTue Sep 11, 2012 11:16 am

textures huh....I have no Idea how to detail ,especially when painting digitaly .
I drew the naruto at night ,I was convinced I couldn't shade a darker black then I tried it again today....I was wrong haha.
yeah I noticed the feature when I got a lot of faves all of a sudden :P
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Edyrem

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeTue Sep 11, 2012 7:54 pm

Do you use art pencils? Like, usually they come in a slim metal container that has pencils ranging from 4H to 6B shades. It's honestly essential if you want to shade with distinct lights and darks.
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Haitam

Haitam


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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeThu Sep 13, 2012 9:07 am

I tottaly forgot about those ,I bought them every year ,but they kept getting lost, I just use a mechanical pencil (2b) now .I might buy a box now that I have more understanding about shading.
Thanks for the suggestion :D
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Edyrem

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PostSubject: Re: Haitam's art and animation   Haitam's art and animation I_icon_minitimeThu Sep 13, 2012 9:57 am

^^

A fun technique I JUST figured out is to sketch everything with the lightest pencil, and even shading it, but not to REALLY shade it, more like to lay out where the shading is gonna be. That's where you pull out the DARKEST fucking pencil and start the simple task of laying down real darks on those shadows. It's fun and easy imo
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