| Haitam's art and animation | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Haitam's art and animation Thu Jul 12, 2012 12:54 pm | |
| start with update 1 and go up to progress. ------------------------------------------------------------------------------------------------ Update 5 ART semi realistic naruto - Spoiler:
Update 4 ANIMATION dynamic punch02/09/12 - Spoiler:
Tried a bunch of different things in this one : new art style - I was listening to great teacher onizuka opening (also redline and black dynamite),I wanted to try a similar art style. better sound effects and subtle movement (the smoking part) - http://www.fileize.com/view/aba8e60e-07d/
Update 3 ART one eyed because i'm lazy wing girl 25/08/12 - Spoiler:
Update 2 ART fucked up hands ninja girl painting 13/08/12 - Spoiler:
did not like this at all so I tried painting in black and white in Update 3
Update 1 ART fucked up face samurai girl painting 26/07/12 - Spoiler:
experimenting with colors
ANIMATION 12/07/12 - Spoiler:
I tried to make more anime-ish cleaned animation,so I decided to animate ....avatar again ,It's too much fun I can't help myself. here's the rough http://haitam.deviantart.com/#/d53gas3and this is the clean-up. http://haitam.deviantart.com/art/Adult-Aang-clean-314219703?q=gallery%3Ahaitam&qo=0I don't really like how it turned out cleaned up ,shitty background and poor effects .anybody know some good landscape tutorials ? c&c are always appreciated !
Last edited by Haitam on Sun Sep 09, 2012 12:03 pm; edited 3 times in total | |
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RawGreen
Posts : 8 Joined : 2012-05-28
| Subject: Re: Haitam's art and animation Fri Jul 13, 2012 4:07 am | |
| Pretty amazing after you cleaned them up. I mean, at the very least I haven't made anything on that caliber yet | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Haitam's art and animation Sat Jul 14, 2012 7:08 am | |
| You've noticed the illusion of satisfactory movement that occurs during the cleaning process - when you clean it, you find out that the movements weren't so thorough. Did you KA this while keeping the finished version in mind, or did you want this directly-from-pose-to-pose style? If not, I'd say: spend more frames on those movements and drop in some sexy physics. *eyebrow jump*
Your next assignment: Avatar State Aang sending a colossal water drill up Ozai's ass. | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: Haitam's art and animation Sat Jul 14, 2012 12:54 pm | |
| @rawgreen thanks, appreciate it @hitorio what does KA mean ? btw I see you left a comment on almost every sakuga mad I come across on youtube ...Know any active sakuga mad-channels I could subscribe to ? | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Haitam's art and animation Sun Jul 15, 2012 8:42 am | |
| KA = Key Animator, so I meant Key Animate in this instance.
Sakuga channels... I'm not sure which ones are the actives ones; I subscribe to every channel I come across (if I slipped up and forgot some, I'll just subscribe when I run into 'em again.) | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Haitam's art and animation Sun Jul 15, 2012 12:47 pm | |
| Haitam, I agree with Hitorio on this one, some of the movements seem to be worse when cleaned. To me, this is most noticable in the kick when he's in the air, the kick itself lacks force, due to the fact that his legs aren't stretched at all..
Overall I love some of the movements, did you reference this/ parts of it? | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: Haitam's art and animation Sun Jul 15, 2012 3:42 pm | |
| In that case ,I animated It from pose to pose, actually I animated the earth bending and air bending first and had trouble linking everything together...is this noticeable ? also I turned some 1s into 2s and 2s into 3s with the clean version because I felt it went to fast which might explain why It got worse.
@tom I agree the movement got worse cleaned up
his legs aren't completely 180 degrees ,but they are definitely stretched,or maybe his clothing make it seem like they aren't stretched. no reference used besides how aang looks. | |
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RawGreen
Posts : 8 Joined : 2012-05-28
| Subject: Re: Haitam's art and animation Mon Jul 16, 2012 3:03 pm | |
| For the rough did you go straight in and draw it in as we see now? | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: Haitam's art and animation Tue Jul 17, 2012 10:30 am | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: Haitam's art and animation Tue Jul 17, 2012 11:40 am | |
| ohhh i like it! i find rough animations more entertaining to watch than the actual cleaned finished product. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Haitam's art and animation Fri Aug 03, 2012 5:47 am | |
| Little late on this thread, forgive me sir. The main reason the animation looks worse when cleaned is that the movements became clearer to see, and therefore all the flaws in the animation are more noticeable. Dis shit is what separates the men from the boys. Ofc, it's also about keeping a steady hand while drawing those clean outlines, among other factors As far as your landscape stuff goes, study perspective and cinematography and that'll vastly improve your scenes. And once you understand perspective really well, you'll be much better at dealing with landscapes. As far as the actual appearance of landscapes are concerned, perhaps look at movies with great imagery and observe the backgrounds. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Haitam's art and animation Sat Aug 04, 2012 2:09 pm | |
| - Edyrem wrote:
- Dis shit is what separates the men from the boys.
He be speakin' The Troof. | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: Haitam's art and animation Sun Aug 05, 2012 6:52 pm | |
| Thanks for the input, I've been putting more time in drawing my rough keys so I hope that will result in better clean ups. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Haitam's art and animation Fri Aug 10, 2012 11:33 pm | |
| I forgot to comment on this; it's not so much the drawing quality that's your weakest link, as much as your movement quality. | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: Haitam's art and animation Sat Sep 08, 2012 11:55 am | |
| Dude, this new stuff is awesome! I like the winged girl a lot! and the anim is fucking awesome.. the new style looks interesting and appealing! Can't wait to see more! | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: Haitam's art and animation Sat Sep 08, 2012 12:30 pm | |
| I like this face. Animation: Lul - hella black shading. Takeshi Koike like a motherfucker. That descending, "wind-gathering-in-the-flaps-of-my-cheeks-while-I-punch-the-camera" dude looked sweet. Pretty strong anim. That beginning shot, though... animating the head in a headshot with the same level of complexity as you'd animate a head in a full-body shot is not gonna cut it. The closer you zoom in, the more you've gotta break your subject down. For 'xample, when you draw hands, you don't approach them as knobs on the end of an arm. You have to approach them as a substance with the complexity as an entirely new body - break it down like you'd draw a human body. For this shot, you drew a head and hands? Demanding shit, son. Gotta go harder. I wanna see what you can do when you go harder. | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: Haitam's art and animation Sun Sep 09, 2012 12:00 pm | |
| I was going for a more cartoony style with the smoking part ,then changed it afterwards, but apparantly it still shows. btw punching the camera is done so many times ...but It was the most fun to do !
updated it with a (semi) realistic naruto sketch. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Haitam's art and animation Sun Sep 09, 2012 3:58 pm | |
| Nice job on realistic Naruto. He could use darker shading though. The pic overall looks kinda monotonal with its shading. Or maybe it's just the photo. It's either too much light or too much midtone. Good job on the hand, nose and lips. I can clearly see the effort put in. By the looks of the overall picture, you seem out of your element and unsure how to use your lines in a realistic drawing. This is cause of a combination of low experience with rendering realistic texture, lack of references for places where you're not sure what to do, and partial reliance on cartooning style seemingly more as a crutch than a stylistic preference. Still, you do a decent job keeping a consistent light source with your shading. Your problem lies in how to texture hair, complicated metal parts, ears, faces, etc. and balancing light and dark shading. Don't be afraid to shade heavy in some parts. To get better at rendering you should do more drawings from reference and observe how bright and dark colors behave in bright and dark lighting. Anyway, again, good job on the piece. :3 Please keep 'em coming. /e: lol dude, on irc reap4u just sent me this deviation, and I noticed that this person featured your animation lol http://browse.deviantart.com/?order=11&offset=24#/d5e93q4 | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: Haitam's art and animation Tue Sep 11, 2012 11:16 am | |
| textures huh....I have no Idea how to detail ,especially when painting digitaly . I drew the naruto at night ,I was convinced I couldn't shade a darker black then I tried it again today....I was wrong haha. yeah I noticed the feature when I got a lot of faves all of a sudden | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Haitam's art and animation Tue Sep 11, 2012 7:54 pm | |
| Do you use art pencils? Like, usually they come in a slim metal container that has pencils ranging from 4H to 6B shades. It's honestly essential if you want to shade with distinct lights and darks. | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: Haitam's art and animation Thu Sep 13, 2012 9:07 am | |
| I tottaly forgot about those ,I bought them every year ,but they kept getting lost, I just use a mechanical pencil (2b) now .I might buy a box now that I have more understanding about shading. Thanks for the suggestion | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: Haitam's art and animation Thu Sep 13, 2012 9:57 am | |
| ^^
A fun technique I JUST figured out is to sketch everything with the lightest pencil, and even shading it, but not to REALLY shade it, more like to lay out where the shading is gonna be. That's where you pull out the DARKEST fucking pencil and start the simple task of laying down real darks on those shadows. It's fun and easy imo | |
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