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 Psuda mascot

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Jones
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Tom
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Tom


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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSat Apr 30, 2011 2:51 pm

I was referring to what de8 said, I do like the idea so far.
Maybe the lines in the suit should glow whenever he uses some sort of power, and if he doesnt use his power, then they don't glow.

I don't think that it resembles Tron too much that way.
Everything has been done before, it's how you interpret things that make it different from what has been done in the past.
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Edyrem

Edyrem


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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSat Apr 30, 2011 3:02 pm

yeah okay, :P
Maybe I should just make one stripe though? Don't wanna resemble tron so much...
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Tom
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSat Apr 30, 2011 3:02 pm

from the middle, downwards?
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Cryvern

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSat Apr 30, 2011 9:15 pm

The design is looking great so far..
Everyone should like make an animation of the mascot once its been perfected to commemmorate the event heheh..
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http://cryvern.deviantart.com
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSat Apr 30, 2011 11:15 pm

I haven't really seen Tron, but now that you mention it... maybe.
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSun May 01, 2011 7:41 pm

lol cryvern I think just drawings would be fine without the animation.

@Tom: Exactly.

@De8: If it's one stripe then it's not really tron-like :)
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Tom
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Tom


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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeMon May 02, 2011 4:59 am

I think it's a good idea to do the one stripe down the middle.

And cryvern, of course people can animate himif they want to, but like Edyrem said, drawings are good too haha.

Edyrem, How about we try and see what we can do about that old thread for the short film we started a while ago once the character design is done?
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 06, 2011 12:38 pm

That's a good idea Tom; in fact, it just gave me an idea.

I could animate the basic motion and outline of the mascot, and then we could all each color a few frames of it. It might look funny and cool at the same time. Just throwing it out there.
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Tom
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 06, 2011 2:22 pm

Might be better to work on a character design sheet first so everybody can animate the character.
when that's done, I think it's more fun if everybody has a go at animmating him while also giving people the opportunity to color your anim or something.
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 06, 2011 4:20 pm

Ah, never mind my idea...

Definitely gonna have to do a character sheet :)
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 06, 2011 4:36 pm

They usually give the animators (Koreans) Fullbody front and back of the character, some expressions of the characters face, and how to draw the face of the characters from side back and front.
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 06, 2011 6:59 pm

ah, face huh...
I'll do side, front, and back body shots, and again for the head alone.
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Tom
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSat May 07, 2011 1:43 am

yes, side front and back are the 3 standard poses for a character design sheet.
on top of that, facial expressions are good to have on a sheet along with some important details about the design if there are any.
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSat May 07, 2011 9:00 pm

Here you have it. Comments?

Psuda mascot - Page 9 SIPDZ

Ah man... I'm really not sure about the design of our mascot...
It almost seems like a girl.
Tell you what; what does it seem more like to you?

Psuda mascot - Page 9 FvsSW
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Tom
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSun May 08, 2011 3:04 am

You changed proportions on the second drawing. and gave the character female forms, lol.
It will obviously look like a girl then.

Now we need to do a clean version of the character design. I'll do that today if you want.
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSun May 08, 2011 3:22 am

I didn't change the proportions on the second drawing.

If I did, tell me where.
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Tom
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSun May 08, 2011 3:25 am

Count the character in amount of heads tall it is. it definitely looks like some of the proportions are different.
on your second image, the characters look more mature than on that first character sheet.
That is usually caused by a difference in proportions.
The head looks less big in the second image than on the first.
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Tom
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSun May 08, 2011 3:46 am

Psuda mascot - Page 9 QbWaV

and

Psuda mascot - Page 9 KIThc

The first design is 4 1/3 heads tall.
The second design is around 6 heads tall.
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Edyrem

Edyrem


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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeSun May 08, 2011 7:06 pm

yeah I know, those two on the bottom are purposely different. The one on the left is a very girly version, and the one one the right is a very manly version. I'm asking you guys which one seems more like the mascot, because I am not sure about its gender anymore.
This wont change the mascot itself, just its gender, if we decide.

On the other hand, what if we just make the mascot androgynous? No gender at all!
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Tom
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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeMon May 09, 2011 3:46 am

Making the character androgynous may seem like a good idea at first, but on the other hand it might comme across as dumb.
What it may seem to say is "We have no clue how to really show what gender this character is, so we're just gonna cheat and say it's androgynous".

To me, this is unacceptable.
It shows the character design isn't done yet if it doesn't clearly show what gender this character is.

Age is a different story though.
For example:
Take Spongebob Squarepants, this is definitely a guy, even though the character itself is a sponge.
His age, however, is difficult to determine, the voice and behavior seem like he's quite young, but at the same time he wears quite adult clothes and has a job at a burger place.
These facts contradict eachother, making determining his age impossible.

Does that make Spongebob Squarepants' less good?
No. because the stories/ events around the character compliment his behavior and looks and negate the importance of being able to determine age.

This means that the only way we can get away with turning the character into an androgynous being, is to have an amazingly solid background story and get the other aspects of good character design down completely!
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 13, 2011 5:54 am

Here is a concept:

Psuda mascot - Page 9 SMslQ
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0lelouch0

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 13, 2011 6:00 am

I think that's a brilliant idea.
Shouldn't have any complaints this way. (I'd honestly be surprised and curious to see someone come up with a reason why we shouldn't do that)

Too bad I'm not very keen on futuristic megaman like armor. No matter how awesome megaman is >.>
Best to ignore that though. There's not much point changing the whole concept now. LOL. I'm just more steampunk then tron/futuristic.
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Edyrem

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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 13, 2011 6:13 am

lol I'm fine as long as it resembles MANY things and not just one, because unless you purposely tried to mix them together, you didn't actually copy anything.

For instance, one could say the Psudan looks like bomberman (or megaman) and tron had a baby.

However, the suit pattern isn't perfect if you ask me. In fact, it might not always be ideal, either.
So this leads to my question, what if the body design was variable? Not in any functional way (i.e. no wing or rocket booster bullshit) but purely in aesthetic ways (i.e. style/pattern/shape of the suit)?
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0lelouch0

0lelouch0


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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 13, 2011 6:17 am

Its not the suit I have don't really like. It's the helmet.
I prefer the idea of a mask.

But honestly. If you really wanted to make me happy you'll have to redo the whole concept. Which would be counter-productive and ...well...extremely pointless.

I think the ideas you've shown above are perfect for a Psudan mascot.
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Tom
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Tom


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PostSubject: Re: Psuda mascot   Psuda mascot - Page 9 I_icon_minitimeFri May 13, 2011 8:15 am

Actually I just saw an interesting tweet from Disney.
In it was mentioned that you shouldnt worry about making mistakes, they had to do 8 version of EVE from Wall-E before they got it right.
If the design doesn't work. try again. simple as that.
We're still building on the concept.

If this is basically only a suit that we're creating, we should know what the character underneath looks like.
There should be a character that all other forms of this character are based upon, so a definitive character design must be created in order to put Psuda into the pro animation world.
The character and logo are essential for people to recognize the website and brand, so this must be done.

If you have a character design of a boy or girl WITHOUT the suit, people can build upon that design with their own changes and additions, while still resembling the basic design.

So in order to make this happen properly, we might have to create two sets of the same character design, 1 with the "standard suit" and one without the suit, showing the actual being behind the suit.



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