| SethX's stuff | |
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+8Jettzin Neon Haitam Isaac Tom Hitorio Edyrem SethX 12 posters |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Thu Oct 20, 2011 6:12 am | |
| Ha, knew it.
Yeah good shit, man. I'm definitely going to keep vanishing points in mind from now on. Back in grade 10 I totally dismissed it as boring art class bullshit. Of course, I was sorely mistaken. Vanishing points, without the school theme, are interesting. How'd you make the grid animation, it by the way? How did you distort it into a trapezoid shape? Hell I don't know what you did exactly, so, care to explain it in detail?
BTW you seemed to neglect drawing the skateboard in the beginning, which Ladykaya pointed out when we discussed your animation on instant messenger (aren't you special). IDK what could've brought the skateboard in later on, but I'll just accept if it's a spoiler, ha.
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Oct 20, 2011 3:18 pm | |
| Well the character always has his skateboard with him (either in his hand or on his back) So he pulled it off his back i guess. in the final cut ill add that in haha. also yeah i DO feel special that my aniamtion was worth a conversation. aaanyway the way i did the grid was,
Step one, Make a grid.
Steb two, pposition it and free transform it kinda how you want it
Step 3 : ctrl b (break the MC apart)
Step 4: hold ctrl and drag the corners "closer" to the camera with the free transform tool. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Fri Oct 21, 2011 6:58 am | |
| Alright thanks man.
The choreography/flow of the fight feels pretty decent, the camera angling seems pretty good. GJ | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Fri Oct 21, 2011 2:17 pm | |
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De'Andre
Posts : 59 Joined : 2011-08-19
| Subject: Re: SethX's stuff Fri Oct 21, 2011 2:33 pm | |
| Your becoming very good at this sethx. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Fri Oct 21, 2011 5:53 pm | |
| Echo! Echo! The grid idea - the shit! I first saw it in use with Terkoiz in his FLLFFL demo. ...that flow was some of your best stuff. The angles. The pans. Those get thumbs. The actual moves themselves were simple as hell, though. If that's what fits the circumstances of the fight, it's all good, then. *sits back* Fun-ness. You pretty much bodied that camerawork. | |
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SethX
Posts : 375 Joined : 2011-06-18
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Fri Oct 21, 2011 10:55 pm | |
| How are you gonna go about cleaning the animation? | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Sat Oct 22, 2011 12:37 pm | |
| Well, as there are more people on the team, i pass it to the inbetweener for any extra inbetweens, then when he's done he passes it back to me and i draw the rough sketches, then i pass it to Tempo who is a FANTASTIC artist, and he does the clean coloured finish | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Wed Nov 09, 2011 6:32 pm | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Fri Nov 11, 2011 6:14 am | |
| Guy Nearest Camera: Oh, goodness me, what the fuck was that? Guy Nearest Explosion: I'm gonna totally fucking dodge this shit-- Barrel Roll! Guy Farthest from Camera: 3...2...1... | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Fri Nov 11, 2011 1:36 pm | |
| I'm surprised that you actually gathered that man3 caused the explosion... o.O | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Nov 24, 2011 4:16 pm | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Fri Nov 25, 2011 5:07 am | |
| Crap, I didn't get to see the truploader one The flow on the recent anim is alright, but damn look at that guy's little-ass legs. His Tailor must get a lot of business from him. Hey, this might be a step above your level, but perhaps you can try drawing the smoke with the bricks? As one thing. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Fri Nov 25, 2011 6:00 am | |
| I keep making "BLAM" noises when the victim is swung through the conveniently placed brick wall. I like how you were animating and Skyping like a baus.
Heh. Looks like fileize is our new TRU. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Fri Nov 25, 2011 6:17 am | |
| @"fileize" ; Amen to that. Long live Jeff. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Fri Nov 25, 2011 2:30 pm | |
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Jettzin
Posts : 388 Joined : 2010-08-01
| Subject: Re: SethX's stuff Fri Nov 25, 2011 3:20 pm | |
| thanks bro for that also lookin good with that there BIHZNAZZ guys but edy is right the bodies are a bit off looking
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Fri Nov 25, 2011 3:58 pm | |
| Well their anatomy looked fine until i drew the suits on them. i made the shirt for the suits really long... | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Fri Nov 25, 2011 7:01 pm | |
| Great stuff Seth, you're like a steam train with all these animations. I hope you have the rest of them in your hard drive, because surely the truploaded animations are gone now. Quite a shame though, I'd like if you uploaded all the old ones in chronological order so we can look at your gradient of progress I hope you're far past the rotoscoping phase now. I reckon eventually you will reach a high level of skill where noobs might be inclined to actually rotoscope YOUR animation. Of course, I mean that in a good way. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Sun Feb 19, 2012 2:26 pm | |
| Im back into fullbody :/ check the front page for my terrible return! swag | |
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tocksique
Posts : 62 Joined : 2012-01-28
| Subject: Re: SethX's stuff Sun Feb 19, 2012 3:00 pm | |
| still good as ever i can see | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Sun Feb 19, 2012 6:02 pm | |
| Good to see you back on the non-stick animating. The way you drew/colored the afro skater works well for informal presentation, I think. You should go ahead and animate moar like that (for now) Just work on dat dere line drawing skills while you're at it and hopefully see the quality of your frames improve as the seconds go by. Also, your ability to select certain poses to express the movement with as few drawings as possible is pretty good. Nonetheless, it still happened too fast. Also, the action itself was very unnatural looking. I went through it frame by frame and the perspective was warped and the skating/spinning action itself was not readable or believable. | |
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