| SethX's stuff | |
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+8Jettzin Neon Haitam Isaac Tom Hitorio Edyrem SethX 12 posters |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Tue Jun 21, 2011 8:25 pm | |
| ehhh i think i do. try SethX ill get on iscribble now. Yeah its SethX on iscribble. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Wed Jun 22, 2011 8:39 am | |
| Alright, inviting you to the psuda board. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Wed Jun 22, 2011 8:49 am | |
| I could've sworn that that's only possible once they've logged in already and that you must invite their Session Name as opposed to their account username. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Wed Jun 22, 2011 9:32 am | |
| No sir, we can invite them whenever. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Wed Jun 22, 2011 10:44 pm | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Thu Jun 23, 2011 5:53 am | |
| I obtained aesthetic pleasures from last whip kick. Stickfigures aren't much of a surprise. You are SethX, the RHG nigga. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Thu Jun 23, 2011 7:19 am | |
| That's all cool but the double-kick's physics were so fucked up. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 9:43 am | |
| yea my physics do that. anyway ill be animating sticks SOMETIMES cause im a part of this mentor program now.... but mostly ill still be doing fullbody. and as of 20 minutes ago, i started this project called Juukyuusai.. which is pretty much the final fight from Sukiyaki western django. lol. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Thu Jun 23, 2011 12:03 pm | |
| Sounds great, Seth. i don't mind you doing sticks as long as you're doing more of the real shit most of the time That sounds like a helluva project, keep us posted, chap. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 12:19 pm | |
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Isaac
Posts : 255 Joined : 2010-02-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 12:29 pm | |
| One thing I noticed with that last one was the shoulder movements. the first person either has mad swagga, or you exaggerated it a little much. It also seems a little faster than the walk, but that might be because it is so exaggerated. The second guy looks much more realistic. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 12:45 pm | |
| yeah i noticed that after i looked at my own shoulders while walking. ill fix it. thanks :p | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Thu Jun 23, 2011 1:20 pm | |
| Aw shit, dat dere japanese; shit just got legit. Bahaha Seriously though, do like this: - Edyrem wrote:
- [....]
If you're doing close-ups on the shoulders than flesh out the SHAPE of a shoulder, man! There's so much curvature to every part of the human body, it's not that hard to define a shoulder. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 1:37 pm | |
| thanks. whats getting me in this anim is how the elbows interact with the shoulder when using a sword. but... i THINK i have it right.... ill post the newest version before i go play minecraft.... EDIT:: http://www.truploader.com/view/489800 | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Thu Jun 23, 2011 1:47 pm | |
| It's hard for me to see a difference; maybe it's the lag I'm getting right now.
Anyway, can you lose the music and intro (for now)? | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 3:10 pm | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Thu Jun 23, 2011 4:03 pm | |
| A lot of it was hard to follow. I suppose that might be because it's the rough version. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 4:05 pm | |
| yeah i hope so.. i double framed some more on the kick in the current version and cleaned up some lines... i also showed it to my mom. she said that switching from skeletons to fat feet threw her off in the begging. anyway.. bout to go look for dinner with my brother... | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Thu Jun 23, 2011 5:28 pm | |
| I just had my mind fucked by the thought of my mom giving me tips on my animation LOL | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Thu Jun 23, 2011 5:45 pm | |
| MY mom does! | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Fri Jun 24, 2011 8:40 pm | |
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Haitam
Posts : 262 Joined : 2010-02-18
| Subject: Re: SethX's stuff Sat Jun 25, 2011 10:32 am | |
| lol ,you actually looked that shit up . | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Sat Jun 25, 2011 10:40 am | |
| lol I saw this in IRC Good shit. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Sat Jun 25, 2011 10:43 am | |
| I was thinking that, but with more of a silent nod of approval. Looking shit up is optimal.
What an honor to De8's old Cell to have someone animate him!
Physics tip: When you swing a whip, the whip doesn't stiffly move at the same time as the hand. The hand moves first in guidance. When you jump, you don't just tween upward. If you're doing a squat jump, the arms move over the head and provide some initial force, then your lower body follows. Stuff lags behind when being pulled.
Edit: We all used the word "shit" three times in a row. Just sayin'.
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Sat Jun 25, 2011 10:54 am | |
| Good advice, Hito. I second that.
@ your edit: Well, shit. | |
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