Subject: Re: SethX's stuff Sat Jun 25, 2011 11:27 am
thanks for the tips guize. imma work on a practice for a character i can use in battles...
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Tue Jul 26, 2011 4:09 am
check the newest update, poopoo heads.
Hitorio Staff
Posts : 1299 Joined : 2010-02-17
Subject: Re: SethX's stuff Tue Jul 26, 2011 5:49 am
"Gaaahd Dayum"
...So that's yo mofo. He looks capable of raping terrorist organizations and schitt. You did the classic jump 'n shoot! Dis is gooood. Apparently his hat stays on and his sword is capable of deceptively quick extension. What a skank! Toums will have to be careful. ...that jumping spinning shooting combo was cool.
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Tue Jul 26, 2011 11:48 am
Yeah. unfortunately i was forbidden from changing my character again, but i think i may be able to convince tom with that animation, and by saying that since the design is the same as it used to, other than the colour, touma may be able to use our OLD battle. ... maybe. he had a good 30 seconds on that one.
Tom Staff
Posts : 1243 Joined : 2010-02-16
Subject: Re: SethX's stuff Tue Jul 26, 2011 11:59 am
I simply didn't allow designing a completely new character. if you want to choose between your previously designed 2 characters, talk to Touma and get his opinion.
zomg seth don't go through that much trouble, just upload the new ones on the top and take off all the 'edit' marks, just make it a list. You don't have to date them if you don't feel like it either.
Just do this differently: when you bump the thread to tell us there's something new, put that new stuff in the bump post too. That way, you wont have to do any tedious editing.
When you bump, add the new stuff to the front and in the bump post. Got it?
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Thu Jul 28, 2011 3:25 am
EDIT: not that its not good... ( at least not REALLY BAD) ... It's just really cluttered due to the bow and violin.
Hitorio Staff
Posts : 1299 Joined : 2010-02-17
Subject: Re: SethX's stuff Thu Jul 28, 2011 4:54 am
...and that got me thinking about doing an elaborate, camera-moving shot of a choir and violet duet playing atop a building as their city crumbles around them.
Draw that violin every frame and perspective that ho. It'd look beetttterrr.
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Sat Jul 30, 2011 9:48 pm
Check my newest um................ animation........yeah
Hitorio Staff
Posts : 1299 Joined : 2010-02-17
Subject: Re: SethX's stuff Sun Jul 31, 2011 11:20 am
You hesitantly and nervously slide an animation under the door in such a manner?! Show me how much power your testicles contain! Let your beard rapidly swell with testosteronous energy!!!!!!!!!!!!!!!
Explosons with 3-dimensional shading have a degree of beauty packed into them; that looked sweet despite the base-of-the-explosion's line continuity uncontainmentttt!!! Since it was a SpeedAnim, I won't get in yo ass about the individual drawings. I see where you were going on the slow motion, then flash into explosion. The feel that you were reaching for was.... very Kanada-esque.
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Sun Jul 31, 2011 1:02 pm
Yea. im probably gonna study that there video now. when i do explosions, i usually think of TTGL or gundam.
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Sun Jul 31, 2011 7:01 pm
Subject: Re: SethX's stuff Mon Aug 01, 2011 10:20 am
also, behold dag swordsman. http://www.fileize.com/view/77635f73-f55/ i was working on a rough style that i can draw my characters over, cause skeletons dont quite work for me.
Neon
Posts : 13 Joined : 2011-08-01
Subject: Re: SethX's stuff Mon Aug 01, 2011 3:58 pm
lol hai sethx. guess who it is. I was gonna cc the dag sword one on TAP, then you told me to join here soo... I liked it lol. THe second to last hit kinda confused me becuase he was turned around backwards with that thrust, then it just jumped to an overhead smash, so like, put inbetweens lol.
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Mon Aug 01, 2011 3:59 pm
dude i got SO lazy right then. i was like " man... whats an inbetween?"
Hitorio Staff
Posts : 1299 Joined : 2010-02-17
Subject: Re: SethX's stuff Mon Aug 01, 2011 8:36 pm
Lol at the battle cry. ...yeah. Good hits. Throw some movements before the strikes to give us a sense of transition from one movement to the other, though. I'm also pretty sure that you're aware of how you fucked up that last hit; weheheheheheh. Your weak spot is presenting itself for me to strike! Strengthen it! Improve the skill with which you draw and your animation skills will grow into a mist of pheromones, supplemented by the fragrance of candles and incense
Edit: Neon, you are our 100th Member! Click Here to recieve your once-in-a-lifetime-prize!
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Tue Aug 02, 2011 12:38 am
LOL@ hitorio. WELL THEN. i guess ill give you a taste of my TRUE POWER!
Subject: Re: SethX's stuff Tue Aug 02, 2011 7:02 am
SethX wrote:
Spoiler:
Protip: If you wanna make roughs that are clean-able, don't be stick-fying them. Give 'dem arms volume and the cleaning process won't be fucked up. Those close-up grab scenes may look fucked up when you clean 'em. But as usual, your presentation of the meal is win. You've even got the lemon split at the edge of the glass and the decoratory veggies that don't do shit.
Keep goin! You're getting somewhere!
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Tue Aug 02, 2011 1:31 pm
thanks hitorio! and i realized that when i started to actually draw the characters over them. thats why i started to give them volume towards the end
Edyrem
Posts : 2822 Joined : 2010-02-16
Subject: Re: SethX's stuff Tue Aug 02, 2011 7:43 pm
lol'd @ hitorio's image response
Seth my boi, I love that you're animating so much It's hard to think of crits for you even though it could obviously be better, you know what I'm saying? I'm saying I'm being a shitty critic at the moment
SethX
Posts : 375 Joined : 2011-06-18
Subject: Re: SethX's stuff Tue Aug 02, 2011 8:05 pm
yeah i know what you mean. running out of big words to throw EHHHHHHH!?!?! but anyway thanks for the input. i animate ALOT because it helps me improve faster... and theres nothing to do all day... until school starts...
Edyrem
Posts : 2822 Joined : 2010-02-16
Subject: Re: SethX's stuff Tue Aug 02, 2011 9:10 pm
wanna iscribble with me? I'll get Jettzin and maybe some other cool hoes.