| SethX's stuff | |
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+8Jettzin Neon Haitam Isaac Tom Hitorio Edyrem SethX 12 posters |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: SethX's stuff Sat Jun 18, 2011 4:45 pm | |
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Last edited by SethX on Sun Feb 19, 2012 2:26 pm; edited 25 times in total | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Sat Jun 18, 2011 5:07 pm | |
| Welcome. Decent cinematic feel, but you should try drawing better. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Sat Jun 18, 2011 9:07 pm | |
| New to Psuda? Nice-ness. My piece of advice is to actually burrow into all of the past threads. They will help you out in many ways; they contain valuable jewels of advice. What I have to say for you has been said a few time for other people.
...which brings me to agreeing with Edyrem. The figures move well, but they move like stick figures, nothing more. When drawing rough keys, you should find a design that is not only easy to animate, but is easy to clean accurately. Those sticks don't serve the purpose well when trying to do a fullbody animation. If you want to level up, I suggest you give your figures some volume. When the red figure's leg was grabbed, a stick leg was being grabbed. That did not carry the mark of fullbody.
-Give roughs volume -Focus on drawing accurately -Understand physics and how they work on human bodies that have mass
I'm interested in seeing what you'll add to your arsenal in time. You've got the cinematic feel, as Edyrem also stated. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Sun Jun 19, 2011 10:06 am | |
| alright thanks! i guess ill just try again! | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Sun Jun 19, 2011 4:20 pm | |
| Seth, I will echo what Hitorio said by also telling you to explore all the other threads and reading the advice, and really taking it to heart for yourself. And to emphasize what Hitorio is telling you about the drawing; it's basically like my short but to the point advice that pretty much told you what's up, but when Hitorio went into such detail about it I'm sure it hit you harder. When you animate, I want you to hit harder. Draw bodies, until you're good at it. Godspeed. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Sun Jun 19, 2011 4:41 pm | |
| On the enjoyable side of your most recent animation, that was the first time in a long time that I've laughed at an animation. ..and the one before this one was one of my own animations. >.> First Person curb stomp. For some reason, in sword fights, feet never fail. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Sun Jun 19, 2011 5:55 pm | |
| LOL well I see you took our advice about fullbody... | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Mon Jun 20, 2011 8:11 am | |
| indeed! every other time i did fullbody, id get pissed at how long it took. BUT i can just ignore my friends and my life and FIGHT THROUGH IT for a better outcome! :p | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Mon Jun 20, 2011 10:20 am | |
| YES MON! Don't worry if it takes like 5 minutes to draw one frame, it's all cool beans as long as you're relaxed and are figuring out what you're animating while you draw. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Mon Jun 20, 2011 11:35 am | |
| Animating fullbody is getting steadily more entertaining for me. and i believe it's teaching me patience. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Mon Jun 20, 2011 3:52 pm | |
| Yeah buddy!!! This is good, you're getting more and more adept at this with every entry. This is because you're still adjusting to your actual skill level. Luckily for you, this learning curve you're experiencing is not likely to end very soon, so accelerate it now while it's juicy. My friend, you must practice anatomy. The ability to visualize the 3D space correctly is a quintessential quality in an animator. That means it's fucking big. Here is my illustrated message to you and every other artist, straight from the heart. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Mon Jun 20, 2011 4:21 pm | |
| WILL DO! ill start working on my anatomy RIGHT NOW! EDIT: i dont think my heads will ever get much better since i animate the heads first.. unless i learn otherwise >.< DOUBLE EDIT: soo trying to pinpoint my main anatomy problems here.. do you think its the kind-of nonexistent shoulders and hips, and the lack of hands? or do i have other faults that i haven't realized? | |
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Tom Staff
Posts : 1243 Joined : 2010-02-16
| Subject: Re: SethX's stuff Mon Jun 20, 2011 4:38 pm | |
| If your latest anim portrays your actual drawing capabilities, I think it shows a lack of general understanding of anatomy. look up some reference, or even better, look in the mirror and draw what you see. it's the best way to learn. Draw what you see, not what you think you see. don't accept flaws so easily. If you see you drew something wrong, correct it. don't just accept it as it is. your current animation drawing quality level is the same as my doodle anims where I focus on movement instead of proper anatomy. www.posemaniacs.comimmerse yourself. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Mon Jun 20, 2011 4:45 pm | |
| seth! Anatomy, you say. Well, go to this thread! Click here!As for the heads being drawn first, oh boy... stick mentality, bro, stick mentality. There's no "first thing" you draw. You follow your gut instinct. The "first thing" you draw is whatever in THAT MOMENT is the most important image to you. | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Mon Jun 20, 2011 5:28 pm | |
| Tip: Don't constantly create the heads first when you're doing fullbody. The higher in skill level you get and the more complicated your animations get, the more worthless that technique will become. Terkoiz does that because stick figures are simple enough for the head to lead the entire movements. In fullbody, a more complex set of physics and movements are applied. Read the Animator's Survival Guide. It's a valuable weapon in leveling beginners up. You got the Guide Link, Eddehrem? Edit: Just noticed your edit...makes my post a bit repetitive. | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Mon Jun 20, 2011 5:37 pm | |
| Not at all, call it further articulation.
Watch other future users who come across this thread completely disregard the advice we give to Seth, as if somehow these things only apply to him. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Mon Jun 20, 2011 6:28 pm | |
| This all kinda makes me feel special. Not only am i being led, but in being led, we are all leading the future generations of PSUDA. and for some reason i always say it in all caps. especially when im talking. EDIT: that sketch was the most helpful thing ever actually. i think i took your anatomy to some extent http://www.truploader.com/view/666699
Last edited by SethX on Mon Jun 20, 2011 7:04 pm; edited 1 time in total | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Mon Jun 20, 2011 7:00 pm | |
| ...more like the future generations of animators. With the aid of the internet, one of my lifelong goals is to play a significant role in the popularization of animation and animators. P(SUDA) will probably be one of those gears in the near future. | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Mon Jun 20, 2011 10:33 pm | |
| thanks for the anatomy help! also edyrem do you actually animate with THAT much detail? if so, id love to see :o | |
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Hitorio Staff
Posts : 1299 Joined : 2010-02-17
| Subject: Re: SethX's stuff Tue Jun 21, 2011 4:21 am | |
| Now that you've started to draw a bit more anatomically, your level of understanding of human movement was made more apparent. Glad to say that things are improving with each anim! ...next step - LERN DEM MUSSELS: how they expand and contract in different places, the technical aspects of human motion, understand force, etc. ...if you wanna see more of Edyrem's animations, Use this teleportation device. ...though I warn you, you're seeing some old and obsolete stuff. TRuploader is a pretty popular site for people from here and Fluidanims to post their .swfs. Use the search function to find prizes. EDIT: Just found some storyline badassery -- Flashback Time.I find it awesome, gladiator-wise, that you destroyed Dark with little effort. It was something Itachi-esque. Something also enjoyable is that the ferocity with which Dark's char was crushed was proportionally identical to the polls. - bamman1108 wrote:
- I voted Dark simply because he has the decency to put effort into his. I didn't have to watch Dark's animation while being told (and shown) multiple times that the animation was done poorly and lazily. I really don't get what you people are seeing in SethX's, because he literally did not put any effort into his animation and it shows.
...I could have sworn that we were supposed to vote for the more entertaining animation, effortlessly-composed or not. I think that not putting effort into an animation could potentially be a sign of disrespect that causes conflicts upon animators or just lets the opponent know how low of a chance he has of winning. I think that it adds another side to the social dice that makes the RHG experience more... sadistically interesting. I'll have ya know that I think of the animator's life as a large-scale series in which each animator is a warrior of unique nature. Of course, as artists (not warriors), the lack of effort would be horrible *going through all of your RHG fights* EDIT2: So...there are missing pieces here, but I've seen three battles. In your first battle, you appeared to be an underdog against Freakboy90. No one thought you'd win. He even started late and provided you with a handicap. To the audience's fucking surprise, you made it a close, tight battle, and won in the end. Even with the handicap, that was an awesome scriptastic moment. In your other two fights, (I have no idea who challenged whom) you raped two weaker opponents. IF you were the one that challenged them, it'd typically be considered dishonorable. The fact is, though, you looked badass while doing it. It appears that you frequent iRC as well, further establishing my missing out on some of the story. In any case, I've undergone character development with you and find you pretty awesome. 1) Can we get some behind-the-scenes footage for every fight? 2) Are you going to be battling again? If so... will it be in stick.... or fullbody? *piano chord* Perhaps you should juggle stick for battling and FB for training. By the time you're a strong enough fullbodier for some combat, hopefully Fullbody RHGs will have become a smidgeon more popular. Hoping that De8 and I will make something happen. EDIT3: You fought an Admin?! How gutsy! - Neon wrote:
- You challenged ssj? well I like your courage.
This time, SSJbryando was the one to have blitzed! This means character badass points for him, too. I'm curious as to see more fights like that. Too bad your anim expired; I couldn't see the resistance that you put up. It appears that you fought SSJ before everyone else, though; you continued strongly against people like FreakBoy after the loss against the Admin. Those guys are like Akatsuki, mayne! - SethX wrote:
- get used to me challenging FA crew. right now in about 3 seconds into my RHG with hyun. i do this to lose
im a cocky bastard, and i keep my cockyness in check by periodically losing to pros. Sounds fun, you fucking Saiyan. - SethX wrote:
- actually. im half japanese and half black. suck it.
You must show me what that looks like. I'm full black; I'm more worthy of suckage. EDITX: Your battle one year ago against Leonard just shows how much you've improved since then. *applause*
Last edited by Hitorio on Tue Jun 21, 2011 9:01 am; edited 1 time in total | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Tue Jun 21, 2011 8:49 am | |
| Detective Hitorio at work here. Looks like SethX is not too shabby to begin with What a great combo to add to somebody who is clearly eager to fuel up on our encouragement! The theme behind Seth's latest little clip is exactly the kind of excitement I had while animating the clip I called 'run run.' If you want me to elaborate, I called it that because I was having a horrible rusty feeling for a while and that was the first animation in a that I really had some sort of flow in. I felt the way Forrest Gump felt when his legs broke free of the restraints as he ran. As you may have guessed, the word ringing in my head in that fit of happiness was "Run! Run!" And that's why it has that file name. Yo, Broseth (cwatididthar), your anatomy on that 'anatomy is mine' is already noticeably better. Looks like you've still got more anatomy in ya Try drawing without animating, let go and just go all out in drawing the muscles and stuff. Google and look at muscles. Yeah, you actually gotta learn one muscle at a time, getting used to how each one looks. Anatomy mastery doesn't happen over night, that's why it's special. :3 /e: lol @ hitorio's edit, goddamn this is fun. I like your philosophy, seth. Ego like crazy and let the impact from giants let you keep a grasp on modesty, but not for long ! | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Tue Jun 21, 2011 2:18 pm | |
| lol. im glad that you guys find me acceptable.@hitorio, no. whenever i crush someone worse than me, its because they challenge me. and currently im RHGing: Neon-Drane : http://www.truploader.com/view/671876 <- Gonna lose. Obi: http://www.truploader.com/view/222914 <- tournament. (got really lazy and added a shitty ending) Freakboy50: http://www.truploader.com/view/481259 <- epic rematch. (mostly just an epic storyboard) and Hitorio i look like this: EDIT:: i took your advice, and drew from referenc... but alot of things still look wrong and i can't figure out how to fix them... | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Tue Jun 21, 2011 2:35 pm | |
| another black animator amongst us? Unless you're latin/middle eastern/indian or something. I'm middle eastern How old are you buddy? | |
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SethX
Posts : 375 Joined : 2011-06-18
| Subject: Re: SethX's stuff Tue Jun 21, 2011 2:54 pm | |
| 14. and im blasian EDIT: my anatomy^ dunno wahts wrong with it | |
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Edyrem
Posts : 2822 Joined : 2010-02-16
| Subject: Re: SethX's stuff Tue Jun 21, 2011 2:58 pm | |
| Oh right, you said you were Blackanese! 14, very young age to start, very good. I actually started animating when I was your age. I'm almost 19 now. Your anatomy... I can tell you a lot of things that are wrong with it, but I just don't know how to put it into words, do you know what I mean? All I mainly know is how to not do that But that's not much of a teacher thing to do is it. Best is for you to meet up with me on iscribble and I can invite you to the board if you tell me your account name. You can't make a new account on iscribble right now, so do you have one already? | |
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